![]() In general, to keep the minimum required bar around the 50% mark, there should be 3 or 4 rooms per 50 units of power storage (or a consumption of about 1. The level of power required to keep out of the red is approximately equal to the total power consumption of all rooms times 13.5 (since the value in stats is rounded, these are rough figures). The requirement bar's position (the green bar on the power meter) is directly related to the aggregate power consumption of all rooms. The sweet spot in power-to-production/capacity is a level 2 double spaced room. Level 2 rooms consume ~20% more power than their level 1 counterparts and level 3 rooms consume ~83% more power than level 2s (or 10% more than two level 1 rooms ). Power can also be acquired through lunchboxes.Ī double spaced room consumes 5% more power than two single spaced rooms and a triple spaced room consumes 10% more power than three single spaced rooms. Nuclear reactors, available at 60 population.However, if I redirect the Invaders into a full. If I put dwellers in the entrance, then I am doing 3x the damage, (and spreading the incoming damage out). If it does this alone, it is doing damage to 1 invader, while absorbing all the damage. ![]() Power generator rooms, available from the start My thought process is: If I put a Mr Handy on the first floor, it will try to defend the entry room.
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