![]() GameSpot: Can you go over the background story behind Prince of Qin? Like with your previous games, Fate of the Dragon and Dragon Throne: Battle of Red Cliffs, is the story here taken straight from Chinese history? Or is it a bit of a diversion? Each character features a full complement of statistics. ![]() Add to that a leading man straight out of a heroic saga, a sprinkling of magic, weapons and other items that were commonplace in ancient China, and a substantial multiplayer mode, and you've got a role-playing game that might just stand out from the sword-swinging, elf-ears-wearing crowd.įor more on the development of Prince of Qin, we talked to lead designer Liu Yu Bin: Although the basic elements of gameplay will be familiar to anyone who has slain a monster and picked up a sack of gold coins, these conventions are being spiced up with authentic historical details and a story adapted from events in Chinese antiquity. A rough demo build reveals that the game should contain a lot more depth than the average hack-and-slasher. Object Software's next project will retain the dedication to Chinese history demonstrated in its earlier efforts. ![]() Combat will be a big part of Prince of Qin.īut don't expect Prince of Qin to be dumbed down. This moves the company in a different direction, into a more commercial arena currently monopolized by the likes of Blizzard's Diablo series and newcomers like Gas Powered Games' Dungeon Siege. The title is a departure of sorts for the Beijing-based developer, which has carved out a reputation for itself over the past few years based on historical strategy games such as Fate of the Dragon and Dragon Throne: Battle of Red Cliffs. That may be the best way to describe Prince of Qin, an action-oriented RPG being readied by Object Software for an August release.
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